It’s basically not a patch at that size.
Look, Sea of Thieves has been in some rough waters lately. It has some very specific problems when it comes to (lack of) content. So, naturally, you’d think that the literally game-sized update (Xbox One: 9.99GB Xbox One X: 18.97GB Windows 10: 19.53GB) that just dropped is a good thing. You’d be wrong, though; it’s just bug fixes. Bug fixes that they couldn’t shrink to patch size for the sake of getting it out the door.
“This is a full game update as opposed to just a patch. If we’d wanted it to be a smaller client update we would have had to delay by a number of days, and felt the priority here was releasing the improvements to our player base. This will be available to download during our maintenance window tomorrow morning. For our next client update, we plan to be a much smaller patch size.”
Granted, what the update has to offer is still important stuff. They are fixing mostly important things, dealing with crashes and the like. The problem is that there’s just not enough content on tap to hold player’s interest. You can see everything Sea of Thieves has to offer in a few hours, which is why content should be priority one.
While another patch should be coming soon (and be much smaller), I don’t know how long they have before their audience starts shrinking significantly. As it is, they’ve already started to lose people simply due to the fact that they’ve gotten everything meaningful to them out of the game.
And due to the fact that it’s a full priced game. If they don’t start working on things for players to do, and soon, all the bug fixes in the world aren’t going to matter.
Source: PC Gamer