Sci-fi turn-based strategy game ‘Codex of Victory’ is looking quite nice

1C has revealed that Codex of Victory, a sci-fi turn-based strategy with real-time base building elements, will be released on March 16th through Steam and other digital stores. Codex of Victory’s developers are Ino-Co Plus, experienced creators of Warlock, Majesty 2 and Elven Legacy.

Codex of Victory pits players, as star lords (no, not a bunch of Peter Quill clones) defending human territories on distant planets, against the armies of the transhuman Augments (no not the Star Trek ones). Players expand their underground HQ to manufacture and upgrade an army of massive, advanced drone units before dropping them into turn-based battles in an interplanetary war for humankind.

The game features an extensive story-driven, single-player campaign that tasks you with building and commanding a hi-tech army of drone vehicles, tanks and robots. The campaign offers an exciting mix of real-time base building, global strategic planning and turn-based combat. Travelling between planets and territories, your sole task is to stop the Augments.

Inspired by classics of the strategy genre, the base building element involves expanding your underground HQ in real-time. Collect room blueprints, build factories, research centers, workshops, laboratories and other facilities, to prepare for battles ahead. Global tactical oversight comes from your Planetary map, on which you’ll instantly see where your armies need to be deployed.

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Engage in tactical turn-based combat on hex-mapped battlefields. Select your units and upgrades, deploy them to the battlefield using the terrain to your advantage and test your tactical skills in each mission. As you progress through the battles of the main storyline and the various randomly-generated side missions, you’ll gain access to over 25 units. Each type of unit comes in countless variations, thanks to a diverse range of upgrades and add-on modules.

  • Exciting combination of turn-based combat and real-time base building
  • 20+ hours of story-based singleplayer campaign
  • Online multiplayer battles with detailed army customization options
  • 25+ unique units, each with countless variations
  • High replay value ensured by randomly generated missions
  • Neo-feudal sci-fi environment with vivid, cel-shaded graphics

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J. Luis

J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

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