Guess we’ll have to make our own.
Look, I’m not trying to be a jerk about this. But Rare’s primary value to Microsoft is in IP’s. Which, by and large, aren’t being used properly.
And that’s why Rare isn’t really doing anything with them. Sure, Killer Instinct was successful, and Project Spark… um… existed. But both of those weren’t developed by Rare; they were helmed by other studios. And in an interview with IGN, Rare studio head Craig Duncan has said that they’re open to the idea of other studios working with their IP’s:
Rare has this 32-year back catalog of heritage and IP, and while I wouldn’t say we were Disney or even Nintendo or SEGA or any of the other kind of long-term IP stalwarts in our business, people ask us to use stuff. It’s absolutely not out of the realm of possibility, but not only does the ‘why’ have to be right, but the team, and the people, and ‘who’ have to be right […] Rare is the guardian of Rare’s IP.
He notes that no one wants to see their franchises revived poorly. Which, honestly, winds up being a pretty funny statement. Still, I guess you can hold out hope for a new Banjo-Kazooie game.