Image is the kind of publisher that isn’t afraid to take risks, isn’t afraid to blend the world of comics and art into some never seen before, never afraid to take risks, something that is almost nonexistent in most other publishers. Intersect is one such endeavour, a tale of kafkaesque proportions set against the background of its gorgeous watercolor style artwork.
Ray Fawkes does a masterful job at making you feel lost and out of your comfort zone while feeding you enough truth and logic that you want to keep turning the page. It has been a long time since I was so lost and enthralled at the same time, sitting on the edge of my seat with each turn of the page. Fawkes works the narrative with a deft touch that leaves you wanting to read this book over and over again looking for clues to what his overall world is.
It isn’t often that a single person can hold all the duties over a book and still come out with something this spectacular. It shows that Fawkes has a clearly defined vision for this book, getting all aspects to line up just right. The advantage of having total control is that what we see and read is exactly as the creator intended. Intersect #3 will frighten you, surprise you, and have you questing what you just experienced.
As this is the third issue we are picking things up mid story, so if you haven’t been following along you should track down the previous issues. Intersect #3 is hard enough to follow if you already know what’s going on, but having ready the prior issues will only benefit you. We do get a brief synopsis, but in all honesty it only serves to confuse new readers.
The fearsome creature known as “Lucky” delivers one of our travelers to perdition. The Lady of Birds takes to the wheeling skies. The complex riddle of INTERSECT turns fearsome and discordant…is this the final shape of the new world? For a blurb to get you to read the book it does a magnificent job of saying a lot while not saying anything really at all.
The narrative is as poetic as it is morose as the city forms and reforms not only physically, but also inside the minds of the people we are following. Bodies form and reform like putty in the hands of a schizophrenic trying to make sense of the world around him. The use of a watercolor to interpret the world is a lovely touch that helps take Intersect from a good comic and elevate it into the world of possible greatness.
It is yet to be seen if Fawkes can keep us on the edge of our seats with everything that is going on. While Intersect is an amazing amount of fun, it runs the danger of being too out there for its own good. If the series doesn’t settle down and make sense to us lesser beings it could risk imploding under its own wonder.