Funcom sells 320,000 copies of Conan Exiles on Steam in first week

Funcom releases custom Unreal Editor for mod development and launches the Conan Exiles Steam Workshop

Conan Exiles launched successfully into PC Early Access last week. The game has been dominating the #1 spot on Steam’s Global Top Seller List the game has managed to sell 320,000 in a single week. Funcom is working hard to live up to the Early Access goals and will be working together with the community to improve the game and update it with exciting new content and features, aside from just the dong slider.

“We are deeply humbled and very grateful for the initial success of Conan Exiles,” says Funcom CEO Rui Casais. “Funcom has gone through some challenging times in recent years and seeing the game we have poured so much time and effort into gain this amount of traction so quickly is very invigorating for everyone who works here. This is just the start of the Early Access adventure and we will do whatever it takes to make sure Conan Exiles turns into a fully-fledged game that has something to offer new and old fans of both Conan and survival games.”

Funcom today also released the custom Conan Exiles Dev Kit allowing creators everywhere to develop mods for the game. Anyone can now create and upload ‘mods’ to the Conan Exiles Steam Workshop, whether it’s small changes and quality of life improvements, or total conversion mods introducing new creatures, characters, and worlds. Hands up if you think the first mod is going to let the wang knob go up to elephant size.

READ:  Games With Gold November Goodies

The sudden high influx of players immediately from Early Access launch was higher than anticipated, and the team has been working around the clock since launch to iron out the teething issues. The official servers had to be taken temporarily offline due to issues with the original provider, but new official servers are now being brought online and players can also jump onto over 12,000 privately run servers. It does suck that servers crashed under the weight of all those players, but it’s a good problem to have and why early access is a thing.

About Author

J. Luis

J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

Learn More →