Explore one of the first open world’s in the remake of Outcast – Second Contact

Bigben and the studio Appeal have released a few examples illustrating the depth of Adelpha, one of the first 3D open worlds in the history of video games, today brought up to date with the remake Outcast – Second Contact.

In Outcast – Second Contact, the action takes place on Adelpha, a vast open world to explore and the cradle of an ancient alien civilization, the Talans. This video shows a bit of the gameplay in Outcast – Second Contact and the depth of its unique world, in which exploration is at the heart of adventure. Sacred portals, called Daokas, let you travel freely to the four corners of Adelpha from the very start of the game, as you search for your crewmates and the lost terrestrial probe.

To successfully complete your mission and the hundreds of side quests, you will need to gain the trust of the local inhabitants. Talk with the people, negotiate with rich merchants, save oppressed farmers, take on dangerous predators and even undergo a mystic ritual with the great Shamaz priests of Adelpha. Each Talan has a unique history and personality.

In Outcast – Second Contact, you explore a wide variety of regions and landscapes that range from the arid plains of Motazaar to the snow-covered lands of Ranzaar. The world of Adelpha is your playground.

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J. Luis

J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

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