Even if you don’t like Assassin’s Creed, they’ve done something pretty cool.
It’s not every day that you correctly preempt a historical discovery. But Assassin’s Creed Origins has done just that.
Thanks to the hypotheses of French architect Jean-Pierre Houdin, they included a few internal features into the Pyramid of Giza in game that hadn’t been confirmed yet. And, as it turns out, his theory happened to be true.
We have long believed that Jean-Pierre Houdin’s theories about the inner ramps and royal circuit with two antechambers inside the Great Pyramid are probably the most credible, which is why we decided to use them in the game […] We were betting on the fact that these secret locations inside of the Great Pyramid would probably be discovered in the near future, so we wanted to allow players the chance to visit them in advance.
– Maxime Durand, historian for Assassin’s Creed franchise
Scientists actually discovered a void in the Pyramid at Giza using a new technique, which just so happens to coincide with Houdin’s theory. And, summarily, makes the construction of the in game version of the pyramid more than just a flight of fantasy.
Assassin’s Creed Origins players can explore the pyramid’s hidden chambers right now, even though there’s not really a point aside from a side quest. But you can also wait for the educational mode (which eschews the combat to allow players to explore the ancient world) to launch in 2018.