Armored Warfare preview shows off the PVP/PVE tank hybrid

Developer Obsidian Entertainment and global publisher My.com have announced that Global Operations, the PvP and PvE hybrid game mode within Armored Warfare, is now open for testing on a Public Test Server.

Being a mix of PvP and PvE, and having a set of gameplay innovations, this new mode makes PvP more spectacular and action focused – exactly what the true modern battlefield should be in the game.

To test Armored Warfare: Global Operations on PTS, players should download a special Public Test Server Client and follow instructions HEREaw.my.com/us/news/general/introducing-global-operations-pts

Please note that the Public Test Server will only become accessible onOctober 6 at 8 AM PDT.

The first of the new maps to be introduced in Armored Warfare: Global Operations is the open desert map called “Desert Crossing.” This map is bigger than any other map so far in Armored Warfare and features many interactive elements. Bombers flying overhead, AI-control turrets shooting at teams, and surveillance drones will change the face of warfare in the game for good. Two mercenary forces and their local allies are clashing over a massive dry dock with an aircraft carrier in “Desert Crossing.” The battles in Global Operations are time limited and feature up to 15 vs 15 player teams. Each team starts with a pool of points. Destroying Enemy or AI controlled vehicles and capturing control zones will reduce the enemies’ point count. If the team manages reduce this point score to zero, they secure victory.

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Armored Warfare

Players can also capture special “Wildcard” objectives that give them the ability to call in military asset from their HQ, which will tip the balance of the battle in their favor. The first map contains the following “wildcards:”

  • Static AI-controlled Anti-Tank guided missiles
  • Unmanned aerial asset that can fly above a zone and spot the enemy teams movements with ease.
  • Powerful B2 bombing run attack that flies in from off the map to wreak havoc amongst enemy lines!
  • Ability to allow resupply of ammo without needing to respawn.

These represent just what will be available during the first release. The system is flexible enough that many new “wildcards” could be created and will make the battlefields truly feel like theatres of modern war.

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J. Luis

J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

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