Monolith Productions Expands on the Award-Winning Nemesis System and Offers Each Player Unique Personal Game Worlds
After the leaks that dripped out yesterday (Ed- LOCK THEM UP!) Warner Bros.today announced Middle-earth: Shadow of War, the sequel to the critically-acclaimed Middle-earth: Shadow of Mordor. Developed by Monolith Productions, Middle-earth: Shadow of War features an original story with the return of Talion and Celebrimbor, who must go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron.
Middle-earth: Shadow of Mordor was the best thing to happen to the Lord of the Ring series since the original books. The films were pretty okay too, I guess. The magic in the game was the use of the fantastic Nemesis system, something that still hasn’t been copied by other games.
In Middle-earth: Shadow of War, players wield a new Ring of Power and confront the deadliest of enemies, including Sauron and his Nazgul, in a monumental battle for Middle-earth. The open-world action-adventure game is brought to life through the expansion of the award-winning Nemesis System. The robust personalization from the first game is now applied to the entire world where the environments and characters are all shaped by player actions and decisions, creating a personal world unique to every gameplay experience.
Middle-earth: Shadow of War will be available for Xbox One, Project Scorpio, Windows 10 PC (Windows Store and Steam), PS4 and PS4 Pro on August 25th, 2017. Middle-earth: Shadow of War will be available as an Xbox Play Anywhere title so I may just forgo the Steam edition for the first time ever.
Set between the events of The Hobbit and The Lord of the Rings, Middle-earth: Shadow of War continues the original narrative of Middle-earth: Shadow of Mordor. Players will be engrossed in a richer, more personal and expansive world full of epic heroes and villains, iconic locations, original enemy types, even more personalities and a new cast of characters with untold stories.