‘Ace Combat 7: Skies Unknown’ is going back to what the series knows best

I’m a huge fan of the Ace Combat series when it called the PS2 home. I love it so much that I still use the Mobius 1 call-sign every single chance that I get. That said, the series has gone off course when it hit the PS3 and Xbox 360 era.

I chalk this up to the series moving away from its own universe and adopting real-world settings and events. I know this “pulled from the headlines” is all the rage, but I play video games to get away from the drudgery of life. And when the series essentially turned into a movie summer blockbuster of rails, I called it quits.

But now it looks like the series is going back to its roots with this latest installment to the series. Most notably ACE COMBAT 7: Skies Unknown marks the return of Sunao Katabuchi as the lead writer behind the fictional storyline that players will experience in the game. Previously, Sunao Katabuchi wrote the storylines for both Ace Combat 4: Shattered Skies and Ace Combat 5: The Belken War.

The game is being developed by BANDAI NAMCO Entertainment in-house Project Aces team based in Tokyo, Japan and utilising Unreal Engine 4 with a unique and brand new dynamic feature.

Fully rendered clouds fill the skies while highly detailed cityscapes enhance the sense of supersonic speed, setting the stage for highly exhilarating aerial battles. ACE COMBAT 7: Skies Unknown will provide an arsenal of ultra-modern and near-future super weapons for players to wield, while presenting formidable enemies for pilots to vanquish in the air.

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Aces who have proven their aerial combat prowess in ACE COMBAT 7: Skies Unknown’s campaign mode can take their dogfighting skills online for furious online multiplayer battles.

 

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J. Luis

J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

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