Metroid Prime Remaster Fails To Credit Members Of Original Dev Team

Metroid Prime

I’m getting some Okami Wii flashbacks.

The recent remaster of Metroid Prime released on the Switch has gotten a fair bit of praise, and for good reason. It does everything a remaster ought to do, and then some, down to some minute details.

Lamentably, however, there is one sour note to the whole thing: they cut the original staff credits, meaning that some of the original team members aren’t being credited for their work on the original 2002 game. To wit, former Retro Studios senior engineer Zoid Kirsch sent the following tweet saying that he was “let down” by the omission.

And he’s not the only one. The 2002 game’s technical lead engineer, Jack Mathews, calls the state of affairs a “travesty”.

as he added while speaking to Axios:

When my son plays Metroid Prime on the Switch for the first time, the fact that he won’t see [my] and my colleagues’ names in the credits as the original creators is a punch in the gut.

Jack Mathews

This isn’t the first time the original staff credits have been cut or altered from a port or remastering of a game. As noted above, the entire Clover Studios credit roll was cut from the Wii port of Okami. Which was also a blow for the player, as it ran under the also-cut vocal theme Reset.

So the bad news is that the only credit the original developers got was a bit at the end that reads: “Based on the work of Metroid Prime (Original Nintendo GameCube and Wii Versions) development staff.” The good news, however, is that this is an era of day-one patches and internet connectivity allowing said patches to be downloaded at speed hardly thinkable 20 years ago. So, you know, there’s still opportunity for the right thing to be done.

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Source: Axios

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B. Simmons

Based out of Glendale California, Bryan is a GAMbIT's resident gaming contributor. Specializing in PC and portable gaming, you can find Bryan on his 3DS playing Monster Hunter or at one of the various conventions throughout the state.

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